Scoring the Hands

Once a player has gone out with a Mahjong hand (five combinations plus a pair), that player's hand is scored by adding up the number of tái (represented by the symbol tai) that hand is worth.

Note that gàng count everywhere as if they were triples, except as otherwise indicated. The winning hand takes as many of the following as apply to their hand, except in the case where some are mutually exclusive. (For example, if you have both a Pure Hand and Self-Touch, you take the Pure Self-Touch score, not all three of them. If you have five hidden triples, you just take the "5 Hidden Triples" score, not the "5 Hidden Triples", "4 Hidden Triples", and "3 Hidden Triples".)

NameScoreExplanation
Waiting for One1taiWere just waiting for one tile to go out, and won drawing that tile (doesn't have to be self-touch).
Exposed Gàng1taiEach exposed gàng.
Hidden Gàng2taiEach hidden gàng.
No Characters1taiHand contains no winds or dragons.
No Flowers1taiHand contains no flower (or season) tiles.
Pure Hand1taiNever took a discarded piece for gàng, pùng or chi.
Self-Touch1taiPersonally drew the winning tile from the wall.
Pure Self-Touch3taiBoth Pure Hand and Self-Touch.
Gàng Blossom1taiDrew winning tile when replacing extra tile from gàng or flower.
Plucking the Moon from the Bottom of the Sea1taiDrew the very last tile from the wall, and won with that tile.
Robbing the Gàng1taiRobbed a player's gàng to win.
Full Beggar's Hand2taiEntire hand formed from others' discarded tiles, with only one hidden tile left.
Three Dragons1taiTriple of any dragon.
House Wind1taiTriple of the wind corresponding to your "house" direction.
Round Wind1taiTriple of the wind corresponding to the prevailing wind of the round.
Flower Tile1taiFor each flower tile corresponding to your "house" direction.
Four Flowers2taiAll four flower (not season) tiles.
Four Seasons2taiAll four season tiles.
Peaceful Win2taiHand is all runs of three (sequences only), plus a pair. The pair must not be of winds or dragons. Waiting for One or Self-Touch are not allowed.
All Pòng7taiAll triples (and a pair), no runs.
3 Hidden Triples2taiHand contains 3 hidden triples.
4 Hidden Triples7taiHand contains 4 hidden triples.
5 Hidden Triples14taiHand contains 5 hidden triples.
Unified One Color7taiHand is all from same suit, pair is of character tiles.
Lesser 3 Dragons7taiTwo dragon triples, plus a pair of dragons.
Lesser 4 Winds7taiThree wind triples, plus a pair of winds.
Greater 3 Dragons14taiThree dragon triples.
Greater 4 Winds14taiFour wind triples.
Purely One Color14taiHand is completely from one suit, including the pair.
Seven, Stealing One14taiIf you have 7 flowers, you automatically win the game when the 8th flower is exposed. The person who drew the 8th tile is the loser. If you draw the 8th flower, you automatically win with Eight Immortals.
Eight Immortals14taiAll eight flower tiles.
Heaven's Grace14taiWin on 1st turn with no gàng, pùng or chi.
Earth's Grace14taiWin on 2nd turn with no gàng, pùng or chi.
Dealer's Point1taiIf the dealer wins the hand, he/she gets an extra 1tai.
Consecutive Win2taiDealer gets an extra 2tai for each consecutive hand he/she wins, after the first. This is in addition to the Dealer's Point.
Eight and a Half Pairs14taiSeven pairs and a triple. The triple must not be ``pong''ed from discards--it must be hidden.

Optional Rules